
Void Pirates is a razor-sharp, no-nonsense sci-fi TTRPG that nails the feeling of desperate, bullion-fueled piracy in a hard-scrabble future. The NOVACore system is math consistent—every action, from cracking a vault in zero-G to boarding an enemy hauler, runs on the same clean 3d6 + mods framework, so the table never slows down for subsystem switches. Gravity Ratings replace race mechanics with something fresh and mechanically meaningful: Floaters dominate void breaches, Stompers smash high-G assaults, and mismatched environments actually punish you until you gear up or medicate. Psionics stay rare and dangerous, cyber and bio-augs feel gritty and high-stakes, and the seamless shift from ship combat to personal-scale boarding keeps the adrenaline pumping without changing roll systems or rules bloat.
NOVACore Basic Mechanics – Action Rolls
Gravity Rating (GR): Floaters, Hoppers, Bricks, and Stompers
Experience Points (XP) and Skill Advancement
Cybernetic Enhancements and Bio Augmentations
Living Neuro-Core (LNC) & Neuro-Core Hybrids
Communications and Sensor Limitations
Planetary Environment & Hazard Rules
Environmental & Mechanized Suits
Driven Mech & Land Assault Vehicle System
Engineering & Propulsion – YE 500
Void Monsters & Creature Generator
Void Pirate Supplemental Page
The YE 500 Era – General Overview
“Outsiders” – Other Than Human Intelligent Lifeforms (OTHIL)
Pre-Rolled Characters – YE 500
YE 5000 Game Setting
The Scrolls of Kybal – YE 5000 Game Supplement
Void Yogi Path Focus Specialized Psionicist (YE 5000)
The Church of the Eternal Sol – YE 5000 Setting Supplement
Pre-Rolled Character – Ssyra: Void Yogi (Dedicated Psionicist) – YE 5000 Setting
Heavy Battle Mech: HM-OXOT “Hunter”
Haylor Industries R-7 Raptor – Single-Crew Insertion Variant
This is old-school RPG spirit fused with modern mechanical polish—perfect for crews who want to raid, salvage, and survive the Void without drowning in bookkeeping.