
Void Pirates – Sample Character Creation
Dante
This is a ready-to-play example character built step-by-step using the Void Pirates Core Rules. Perfect for new players or quick one-shots.
Step 1: Basic Info
Name: Dante
Age: 32 (Backstory XP: ages 15–31 = 17 years × 6 XP/year = 102 XP)
Gender: Male
Gravity Rating (GR): Stomper (1.3G)
Background: Born on a crushing-gravity industrial world in the Luyten Empire. 12 years as a heavy assault marine in brutal frontier campaigns before going rogue mercenary/pirate after a command betrayal.
Role in crew: Frontline tank, breacher, close-quarters enforcer.
Step 2: Roll Attributes (3d6 each)
Roll or assign (example rolls shown – roll your own!):
• Strength (STR): 15
• Agility (AGL): 10
• Intellect (INT): 9
• Health (HLTH): 16
• Personality (PER): 11
Step 3: Apply GR Modifier (Stomper)
Stomper mods: STR +2, AGL –1, HLTH +1
Final attributes:
• STR: 15 + 2 = 17
• AGL: 10 – 1 = 9
• INT: 9 (no mod)
• HLTH: 16 + 1 = 17
• PER: 11 (no mod)
Step 4: Attribute Modifiers (AtMod = score Ă· 3, round up)
• STR 17 → +6
• AGL 9 → +3
• INT 9 → +3
• HLTH 17 → +6
• PER 11 → +4
Step 5: Health Points
Health Points (HP) = final HLTH Ă— 2 = 17 Ă— 2 = 34 HP
Step 6: Spend Backstory XP (102 XP total)
Dante spends his Backstory XP to boost key stats and buy starting skills (costs from core rules).
• Raise STR from 17 to 18: 12 XP (max +1 at creation)
→ New STR 18 → AtMod +6 (unchanged)
• Skills (all Average unless noted):
• Melee (Average, STR) Rank 4: 6 + 9 + 12 + 15 = 42 XP
• Unarmed (Difficult, STR) Rank 3: 12 + 18 + 24 = 54 XP
• Endurance (Difficult, HLTH) Rank 2: 12 + 18 = 30 XP
• Intimidate (Difficult, PER) Rank 1: 12 XP
Total spent: 12 + 42 + 30 + 12 = 96 XP (remaining 6 XP – can raise a skill later or carry forward).
Final Skills (balanced example):
• Melee Rank 4 (+4 SRM)
• Unarmed Rank 3 (+5 SRM)
• Endurance Rank 2 (+3 SRM)
• Intimidate Rank 1 (+1 SRM)
Character Total Skill Rank (TSR): 4 + 3 + 2 + 1 = 10
Step 7: Starting Money
• Characters age 18 start with 25 oz gold.
• For every year after 18 (ages 19+): Roll 1d4 oz gold and add to total.
Age 32 → base 25 oz gold + (14 years after 18) × 1d4
• Debt (years 30–32 = 3 years) → 3 × 1d4 debt rolls
Example rolls:
• Gold: 14d4 = 35
• Debt: 3d4 = 8
Total: 25 + 35 – 8 = 52 oz gold
Step 8: Buy Gear (from Extended Gear List & Weapons – Costs and Damage)
(prices are base values for character generation)
• Armored Vac-Suit: 20 oz gold
• Heavy Machinegun (portable): 4 oz gold (4d6)
• Vibro-Short Sword (double edged): 3 oz gold (3d6+1 vorpal)
• Combat Roids (cycle): 1.5 oz gold
• Medkit: 1 oz gold
• Tactical Vest: 5 oz gold (AV 4/0)
Total spent: ~34.5 oz gold
Cash left: ~17.5 oz gold (for ammo, bribes, drinks)
Final Character Snapshot – Dante
• GR: Stomper (1.3G) – short/powerful (1.65 m), barrel-chested, tank-like. Excels in high-G.
• Attributes & AtMods: STR 18 (+6), AGL 9 (+3), INT 9 (+3), HLTH 17 (+6), PER 11 (+4)
• HP: 34
• Level: 1 (all 102 XP spent during creation)
• Key Skills:
• Melee Rank 4 (+4 SRM)
• Unarmed Rank 3 (+5 SRM)
• Endurance Rank 2 (+3 SRM)
• Intimidate Rank 1 (+1 SRM)
• Gear: Armored Vac-Suit (AV 6/2), Tactical Vest (AV 4/0, total AV 10/2), Heavy Machinegun (4d6), Vibro-Short Sword (3d6+1 vorpal), Combat Roids, Medkit
• Cash: ~18 oz gold
• Background: Ex-Luyten Empire heavy assault marine turned rogue mercenary. Survived betrayal on a high-G frontier world. Owes ship share on the Iron Fang.
• Playstyle: Frontline tank and breacher. Devastating in close quarters (high STR + Melee/Unarmed), shrugs off damage (high HLTH + Endurance), intimidates foes. Slow in zero-G/low-G without suits/meds.
Ready to Play!
Dante is a walking battering ram — built to smash through bulkheads, hold corridors, and terrify enemies. He’s battle-hardened, in debt, and ready to crack skulls for credits. Drop him into your first session — roll initiative and start raiding!
Character Sheet: Dante
Player Name: (Your Name / GM placeholder)
Start Age: 32 Current Level: 1 Total Skill Ranks (TSR): 10
Core Attributes
| ATTR | RAW | GR Mod | Final | AtMod (Final Ă· 3, round up) |
|---|---|---|---|---|
| STR | 15 | +2 (Stomper) | 17 | +6 |
| AGL | 10 | –1 (Stomper) | 9 | +3 |
| INT | 9 | 0 | 9 | +3 |
| HLTH | 16 | +1 (Stomper) | 17 | +6 |
| PER | 11 | 0 | 11 | +4 |
Gravity Rating (GR): Stomper (1.3G)
Current GRM (from table):
| Environment | GRM |
| Zero-G | –1 |
| 0.1–0.5G | –1 |
| 0.5–1G | +1 |
| 1.1–1.5G | +1 |
| 1.6G+ | +2 |
Health Points (HP)
Max HP = Final HLTH Ă— 2: 17 Ă— 2 = 34 Current HP: 34 / 34
Wound Penalties (circle current):
50% Max HP → None
25–50% → –2 to all AR
10–24% → –5 to all AR
<10% → –10 to all AR
Skills & Ranks
| Skill | Type | Primary AT | Rank | SRM +/- | Notes |
|---|---|---|---|---|---|
| Melee | Average | STR | 4 | +4 | Close combat specialist |
| Unarmed | Difficult | STR | 3 | +5 | Brawling/grappling |
| Enduran | Difficult | HLTH | 2 | +3 | Resists fatigue/poison |
| Intimid | Difficult | PER | 1 | +1 | Threats/coercion |
| Other | — | — | — | — | — |
Gear & Equipment
| Item | Weight (kg) | Armor Value | Effects/Notes | Value (oz) |
|---|---|---|---|---|
| Armored Vac-Suit | ~20 kg | 6/2 (Phys/Ener) | Sealed vs. vacuum, +1 GRM for Floaters (not applicable here) | 20 |
| Heavy Machinegun (portable) | ~10–15 kg | — | 4d6 damage | 4 |
| Vibro-Short Sword (double-edged) | ~3 kg | — | 3d6+1 vorpal damage | 3 |
| Combat Roids (cycle) | ~0.5 kg | — | +1 STR/HLTH AtMod for 1 hour | 1.5 |
| Medkit | ~2 kg | — | Heals 1 HP per use | 1 |
| Tactical Vest | ~5 kg | 4/0 (adds to suit) | Total AV with suit: 10/2 | 5 |
Carry Limit: STR × 10 kg = 17 × 10 = 170 kg Current Weight: ~40–45 kg (approx.) Encum Penalty: 0
Gold (oz): 52 (total starting; ~18 remaining after gear)
Platinum (oz):
0 Silver (oz):
0 Debt (oz): 0
Psionics (if applicable)
Psionic Potential: No
PSI: N/A Max Additional Talents: N/A Talents & Ranks:
NoneLiving Neuro-Core (LNC) (if applicable) LNC Status: No Brain HP: N/A Host Vessel: N/A Vessel HP: N/A / AV: N/A
Reputation Track (–5 to +5)
| FACTION | REPUTATION | EFFECTS/NOTES |
|---|---|---|
| Luyten Empire | 0 | Neutral (former marine, now rogue) |
| Corporate Raiders | 0 | Neutral |
| Rival Pirate Syndicates | 0 | Neutral |
| Fringe Freeholds | 0 | Neutral |
| Other: __________ | _____ | ______________________ |
Total XP Earned: 102
(Backstory XP spent: 96) XP Banked (unspent): 6
Current Level: 1 Next Level Threshold: 150 XP
Notes / Backstory / Appearance / Contacts / Goals
Dante is a muscular Stomper (1.65 m, barrel-chested, tank-like build) born on a crushing-gravity industrial world in the Luyten Empire. Served 12 years as a heavy assault marine in brutal frontier campaigns before going rogue mercenary/pirate after a command betrayal. Excels in close-quarters combat (high STR + Melee/Unarmed), shrugs off punishment (high HLTH + Endurance), and intimidates foes. Slow in zero-G/low-G without suits/meds. Wears patched armored vac-suit with crude skull-and-swords stencil.
Goal: Find a fast ship and a crew that doesn’t ask questions.
Contacts: A shady Broker on Lagoon’s Grace who owes him a favor.
Backstory Hook: Stole a prototype neural lace from a Luyten lab — now hunted by a Shadow Agent.