
Weapons & Damage
All weapons and personal tools in Void Pirates use the standard NOVACore Action Roll system for attacks (3d6 + modifiers vs. TN or opposed roll). Damage is rolled only on a successful hit (attacker wins opposed roll or meets/exceeds TN).
- Damage Types & Soak:
- Physical (projectile, melee, blades): Full Armor Value (AV) soaked.
- Energy (laser, plasma, shock): Half AV soaked (round down, minimum 1 damage).
- Special effects (Stun, Shock, Fire, Vorpal) apply after soak.
- Critical Hits: Natural 18 on the base 3d6 attack roll (before modifiers) adds +1d4 extra damage (or special effect if noted).
- Vorpal Effect: Certain vibro weapons sever a limb on natural 18 (GM discretion on which limb; target suffers –5 to related ARs until treated).
- Shock Effect: Target rolls Health (HLTH) AR vs. TN 12 or is stunned (loses next turn).
All prices are approximate in standard gold ounces (oz gold); platinum equivalents are 4× gold price. Apply local economy modifiers (d6 roll from Economics section) when purchasing or trading.
Personal Weapons & Tools
| Item | Gold (oz) | Platinum (oz) | Damage / Effect |
|---|---|---|---|
| 9mm Small Projectile Pistol | 0.8 | 3.2 | 2d6 (Physical) |
| 10mm Standard Projectile Sidearm | 1.2 | 4.8 | 2d6 + 2 (Physical) |
| Flare Gun | 0.6 | 2.4 | 1d6 Fire + 1d6 Fire next round (ignores half AV) |
| Stun Gun | 1.0 | 4.0 | Special: Stun (target Agility AR TN 15 or stunned 1d3 rounds) |
| Light Machinegun (projectile) | 2.5 | 10.0 | 3d6 + 1 (Physical) |
| Heavy Machinegun (projectile) | 4.0 | 16.0 | 4d6 (Physical) |
| Light Energy Weapon (steady-beam laser) | 3.5 | 14.0 | 3d6 (Energy; ignores half AV); limited to 4 shots per battery (recharge TN 12 Electronics AR) |
| Light Carbine Rifle | 2.0 | 8.0 | 2d6 + 2 (Physical) |
| Sniper Rifle | 4.5 | 18.0 | 4d6 + 2 (Physical) |
| Small Fighting Knife | 0.4 | 1.6 | 1d6 (Physical) |
| Large Fighting Knife | 0.6 | 2.4 | 1d6 + 2 (Physical) |
| Utility Knife | 0.2 | 0.8 | 1d6 (Physical) |
| Single-Edged Short Sword | 1.0 | 4.0 | 2d6 (Physical) |
| Double-Edged Short Sword | 1.2 | 4.8 | 2d6 + 1 (Physical) |
| Vibro-Short Sword (single-edged) | 2.8 | 11.2 | 3d6 (Physical; vorpal: severs limb on natural 18) |
| Vibro-Short Sword (double-edged) | 3.0 | 12.0 | 3d6 + 1 (Physical; vorpal: severs limb on natural 18) |
| Electro-Short Sword (single-edged) | 2.2 | 8.8 | 2d6 + 1d6 Shock (Shock: target Health AR TN 12 or stunned 1 round) |
| Electro-Short Sword (double-edged) | 2.4 | 9.6 | 2d6 + 1 + 1d6 Shock (Shock: target Health AR TN 12 or stunned 1 round) |
| Medkit | 1.0 | 4.0 | Heals 1 HP per use (stacks with Medicine AR) |
| Multi-Tool | 0.5 | 2.0 | +1 to Electronics/Mechanics AR |
| Breather Mask | 0.7 | 2.8 | Negates thin/toxic atmosphere penalties |
| Grapnel Launcher | 1.8 | 7.2 | +2 Athletics AR for climbing/movement |
| Flashbang Grenades (pack of 4) | 0.9 | 3.6 | Area Blind/Deafen (Perception AR TN 15 or affected 1d3 rounds) |
| Plasma Cutter (handheld) | 2.5 | 10.0 | 3d6 (Energy; ignores half AV) |
| EMP Grenade (single) | 1.2 | 4.8 | Disable electronics (10m radius, no roll) |
| Portable Hacking Deck | 3.0 | 12.0 | +2 Computer AR for hacks |
| Electronic Lockpick Set | 0.9 | 3.6 | +2 Sleight of Hand AR for electronic locks |
| Personal Signal Jammer | 1.6 | 6.4 | +3 Stealth vs. sensors |
| Basic Mechanics Repair Kit | 0.6 | 2.4 | +1 Mechanics AR |
| Smoke Grenades (pack of 4) | 0.8 | 3.2 | Obscure vision (+4 Stealth in area, 1d6 rounds) |
Armor & Worn Devices
- Armored Vacuum Suit: 20 oz gold / 80 oz platinum
- Tactical Vest: 5 oz gold / 20 oz platinum
- Reflex Booster Implant: 8 oz gold / 32 oz platinum
- Neural Interface Port (headset): 2.5 oz gold / 10 oz platinum
- Infrared Goggles: 3.0 oz gold / 12 oz platinum
- Jump Boots: 7 oz gold / 28 oz platinum
- ECM Bracer: 9 oz gold / 36 oz platinum
- Pain Suppressant Patch (single use): 0.4 oz gold / 1.6 oz platinum
- Combat Helmet (HUD-integrated): 6 oz gold / 24 oz platinum
- Stealth Cloak (camouflage): 12 oz gold / 48 oz platinum
- Energy Shield Belt: 10 oz gold / 40 oz platinum
- Zero-G Harness: 4 oz gold / 16 oz platinum
- Bio-Monitor Wristband: 1.5 oz gold / 6.0 oz platinum
- Wrist-Mounted Holo-Projector: 2.0 oz gold / 8.0 oz platinum
- Power-Assisted Reinforced Gloves: 3.5 oz gold / 14.0 oz platinum
- Thermal Cloak: 5.5 oz gold / 22.0 oz platinum
- Mag-Boots: 2.8 oz gold / 11.2 oz platinum
- Encrypted Comms Earpiece: 1.2 oz gold / 4.8 oz platinum
- Armored Ballistic Pants: 4.0 oz gold / 16.0 oz platinum
- Sensor Dampener Field Generator: 7.5 oz gold / 30.0 oz platinum
Medications (Attribute Enhancing)
- Adrenaline Stimulant (dose): 0.3 oz gold / 1.2 oz platinum
- Cognitive Enhancer (pack): 0.5 oz gold / 2.0 oz platinum
- Anabolic Booster Cycle: 1.5 oz gold / 6.0 oz platinum
- Analgesic Pack: 0.2 oz gold / 0.8 oz platinum
- Hypometabolic Serum (single): 2.0 oz gold / 8.0 oz platinum
- Neural Stabilizer (dose): 1.0 oz gold / 4.0 oz platinum
- Regenerative Nanites (treatment): 5.0 oz gold / 20.0 oz platinum
- Endurance Booster (dose): 0.4 oz gold / 1.6 oz platinum
- Focus Enhancer (pack): 0.6 oz gold / 2.4 oz platinum
- Anti-Radiation Pills (pack): 0.7 oz gold / 2.8 oz platinum
- Strength Amplifier (dose): 1.2 oz gold / 4.8 oz platinum
- Agility Serum (dose): 1.0 oz gold / 4.0 oz platinum
- Intellect Spike (dose): 0.8 oz gold / 3.2 oz platinum
- Personality Charmer (dose): 0.9 oz gold / 3.6 oz platinum
- Detox Kit (single use): 0.5 oz gold / 2.0 oz platinum
- Sleep Suppressant (pack): 0.3 oz gold / 1.2 oz platinum
- Wound Sealant Spray: 0.4 oz gold / 1.6 oz platinum
Cybernetic Implants
- Mechanized Hand: 10 oz gold / 40 oz platinum
- Subdermal Plating: 20 oz gold / 80 oz platinum
- Enhanced Ocular Implants: 12 oz gold / 48 oz platinum
- Augmented Legs: 30 oz gold / 120 oz platinum
- Intradermal Armor Layer: 18 oz gold / 72 oz platinum
- Neural Interface Port: 4 oz gold / 16 oz platinum
- Reflex Booster Implant: 25 oz gold / 100 oz platinum
- Cortical Neural Mesh: 15 oz gold / 60 oz platinum
- Multi-Tool Cyberarm: 22 oz gold / 88 oz platinum
- Adrenal Regulator Implant: 8 oz gold / 32 oz platinum
- Pulmonary Filtration Prostheses: 10 oz gold / 40 oz platinum
- Enhanced Ocular Implants (zoom/thermal): 14 oz gold / 56 oz platinum
- Cardiac Pacemaker Augment: 16 oz gold / 64 oz platinum
- Skeletal Composite Infusion: 20 oz gold / 80 oz platinum
- Voice Modulator: 6 oz gold / 24 oz platinum
- Retractable Claw Extensions: 9 oz gold / 36 oz platinum
- Memory Augmenter: 12 oz gold / 48 oz platinum
- Pain Editor Implant: 7 oz gold / 28 oz platinum
Ships (Scaled at 100 oz gold per ton for civilian/utility; 500 oz gold per ton for specialized warships)
- Light Drop Ship (150 tons): 15,000 oz gold / 60,000 oz platinum (civilian/utility)
- Light Cargo Hauler (800 tons): 80,000 oz gold / 320,000 oz platinum (civilian/utility)
- Light Assault Lander (150 tons): 75,000 oz gold / 300,000 oz platinum (specialized warship)
- Small Station Pod (50 tons): 5,000 oz gold / 20,000 oz platinum (civilian/utility)
- Armed Scout Frigate (600 tons): 300,000 oz gold / 1,200,000 oz platinum (specialized warship)
- Heavy Freighter (2,500 tons): 250,000 oz gold / 1,000,000 oz platinum (civilian/utility)
- Stealth Corvette (1,200 tons): 600,000 oz gold / 2,400,000 oz platinum (specialized warship)
- Mining Barge (2,500 tons): 250,000 oz gold / 1,000,000 oz platinum (civilian/utility)
- Passenger Shuttle (200 tons): 20,000 oz gold / 80,000 oz platinum (civilian/utility)
- Light Gunboat (300 tons): 150,000 oz gold / 600,000 oz platinum (specialized warship)
- Salvage Tug (500 tons): 50,000 oz gold / 200,000 oz platinum (civilian/utility)
Ship Gear & Modules
- 20mm Gatling Turret: 2,000 oz gold / 8,000 oz platinum
- 50mm Forward Autocannons: 3,500 oz gold / 14,000 oz platinum
- Small Guided Missiles (rack of 4): 1,500 oz gold / 6,000 oz platinum
- Neural Port Interface: 2,500 oz gold / 10,000 oz platinum
- ECM Jammer Pod: 1,200 oz gold / 4,800 oz platinum
- Missile Pod: 1,800 oz gold / 7,200 oz platinum
- Cargo Attachment Points (set): 500 oz gold / 2,000 oz platinum
- Fusion Thruster Upgrade: 5,000 oz gold / 20,000 oz platinum
- Electromagnetic Force Field: 4,000 oz gold / 16,000 oz platinum
- Auto-Doc Med Bay: 2,500 oz gold / 10,000 oz platinum
- Sensor Array (advanced): 1,000 oz gold / 4,000 oz platinum
- Cloaking Device (basic): 6,000 oz gold / 24,000 oz platinum
- Fuel Scoop: 800 oz gold / 3,200 oz platinum
- Boarding Clamp: 1,200 oz gold / 4,800 oz platinum
- Tractor Beam Emitter: 3,000 oz gold / 12,000 oz platinum
- Life Support Module: 1,500 oz gold / 6,000 oz platinum
- Weapon Bay Expansion: 2,200 oz gold / 8,800 oz platinum
- Hyperdrive Core (upgrade): 7,000 oz gold / 28,000 oz platinum
- Cargo Hold Reinforcement: 600 oz gold / 2,400 oz platinum
- Drone Hangar (small): 2,800 oz gold / 11,200 oz platinum
Mechs & Vehicles
- Battlefield Light Lancer (8 tons): 800 oz gold / 3,200 oz platinum
- Light Scout Walker (6 tons): 600 oz gold / 2,400 oz platinum
- Cargo Skimmer (1.5 tons): 150 oz gold / 600 oz platinum
- Heavy Assault Mech (35 tons): 3,500 oz gold / 14,000 oz platinum
- Recon Drone (flying) (0.2 tons): 20 oz gold / 80 oz platinum
- Armored Rover (planetary) (6 tons): 600 oz gold / 2,400 oz platinum
- Personal Jetpack (0.3 tons): 30 oz gold / 120 oz platinum
- Heavy Labor Exo-Suit (35 kg – not scaled as ton-based): 2,000 oz gold / 8,000 oz platinum (unchanged – exo-suits remain personal gear)
- Hover Combat Bike (0.3 tons): 30 oz gold / 120 oz platinum
- Siege Walker (18 tons): 1,800 oz gold / 7,200 oz platinum
- Transport Pod (drop) (5 tons): 500 oz gold / 2,000 oz platinum
- Salvage Crane Vehicle (12 tons): 1,200 oz gold / 4,800 oz platinum