
The Void Yogis are the hidden spiritual rebels and psychic warriors of the YE 5000 era in Void Pirates.
They are not casual psionic users. They are disciplined practitioners of Void Yoga — a forbidden synthesis of ancient Earth yogic traditions and advanced Siddhi (psionic) arts. While the Nova Catholic Church worships the Dark Sun (Sol) and demands living sacrifice, the Void Yogis reject this theology entirely. They teach that true power comes from inner discipline, mental mastery, and direct communion with the Infinite Mind (THE ALL), rather than from external gods or Church authority.
Core Identity and Beliefs
- Philosophy: They follow the teachings preserved in The Scrolls of Kybal, which reveal the Seven Sacred Principles (Mentalism, Correspondence, Vibration, Polarity, Rhythm, Cause and Effect, Gender). Reality is fundamentally mental — the Universe is held in the Mind of THE ALL. The individual is a microcosm that can consciously shape conditions through mental transmutation.
- Rejection of the Church: They view the King-Pope as a corrupted psionic vampire who twists ancient knowledge for control. The Farms, purges, and heresy hunts are seen as perversions of cosmic law. Many Void Yogis quietly support the Mesha resurgence, seeing Drac’s rise as a fulfillment of prophecy.
- Lifestyle: They live in secrecy — hidden temples in zero-G chambers, rogue ships, fringe asteroids, or deep within Resistance networks. Training emphasizes breathwork (Prana control), concentration, visualization, polarity shifting, and ethical discipline (Dharma).
Abilities (Siddhis)
Void Yogis cultivate both Minor and Major Siddhis. Training is gradual, demanding daily practice:
Minor Siddhis (foundational, lower risk):
- Mind Shroud — Hiding one’s presence from telepathic scans or Church detectors through mental veiling and stabilized vibration.
- False Echo — Projecting a convincing mental duplicate or illusion of the self.
- Pain Harvest — Converting physical or emotional suffering into temporary PSI reserves.
- Telepathy, clairvoyance, clairaudience, psychometry — Sensing thoughts, distant scenes, objects’ histories, or inner states through receptive stillness and Prana-enhanced perception.
Major Siddhis (advanced, high risk, adds Heresy Points):
- Void Step — Short-range teleportation (up to 50 meters) achieved by visualizing the destination and surging will across space.
- Soul Rend — Projecting destructive psychic force directly into another’s being, causing damage and potential permanent diminishment.
- Collective Communion — Linking multiple minds for perfect coordination and shared awareness.
- Essence Drain — Drawing vital force or PSI from a target at range (highly dangerous and ethically fraught; mirrors the King-Pope’s methods).
Training methods include rhythmic/full breathing to gather Prana, prolonged concentration to still the mind, visualization reinforced by strong Will and Desire, polarity exercises to shift mental states, and group meditation for Communion. Progress is measured not by flash, but by poise, balance, and the ability to remain Cause rather than Effect.
Role in the Galaxy
- The Resistance: Many Void Yogis serve as advisors, coordinators, and force multipliers. Their abilities enable stealth raids, perfect crew synchronization during boarding actions, and evasion of Church pursuit.
- The Church: They are Public Enemy #1 — labeled “witches” and hunted with extreme prejudice. Captured Void Yogis face public sacrifice or forced conversion. High Heresy scores make them prime targets for Inquisitorial fleets.
- Player Characters: Any species can pursue the path (with sufficient PSI). It offers immense power but constant danger — every major use risks detection, corruption, or backlash on the Heresy Track.
Training Philosophy
Void Yogis emphasize gradual, ethical development. Sudden forcing of powers invites imbalance or “Witch’s Burden” (mutations, nightmares, involuntary surges). Daily practice, ethical living, and detachment from results are non-negotiable. The goal is not domination, but illumination — realizing oneself as a conscious Center of Consciousness within THE ALL.
In the words of the Scrolls:
“The powers are not toys. Misuse invites swift reaction from the forces of the Dark Sun. Right use, tempered by discipline and compassion, brings freedom, mastery, and harmony with the Cosmic Will.”

Void Yogi Path Focus
Specialized Psionicist Archetype (YE 5000)
A Void Yogi is a dedicated practitioner of the forbidden arts contained in The Scrolls of Kybal. They walk the path of mental mastery, inner alchemy, and direct communion with THE ALL. Unlike general psionic users who dabble in talents, a true Void Yogi devotes their entire development to deepening their Siddhi abilities, aura control, Prana mastery, and philosophical understanding.
Path Focus Rules
If a player chooses to follow the Void Yogi Path, they gain the following benefits and commitments:
- +20% Chance of Latent Psionics
When rolling for latent psionic potential (normally INT 16+ and 1d20 result of 19–20), the Void Yogi gains a +20% bonus to the success chance. This represents their disciplined training and attunement to the Inner Flame even before full awakening. - Akuna Crystal Attunement
If the character obtains and wears an Akuna Crystal (a rare core harvested from an Akuna brain, usually set into a neural crown or forehead circlet), they gain a permanent +3 to their PSI attribute (maximum PSI 22).- The crystal also reduces strain costs on Major Siddhis by 1 point.
- However, wearing it increases Heresy Point gain by +1 whenever a Major Siddhi is used (the crystal’s psionic resonance is highly detectable by Church scanners).
- Dedicated Development
A Void Yogi must spend all earned XP on the following categories only:- PSI Attribute increases
- Siddhi Talents (Minor or Major)
- Related Skills that directly support psionic practice:
- Concentration / Meditation (new or existing Willpower-based skill)
- Prana Control / Breathwork
- Aura Perception / Thought-Form Mastery
- Philosophy / Kybal Studies (Gnani knowledge)
- Any skill that aids mental discipline (e.g., Stealth for Mind Shroud, Persuade for mental influence)
- They may not spend XP on purely physical combat skills, piloting, mechanics, or unrelated attributes unless the GM rules it directly supports their Siddhi practice (e.g., AGL for Void Step training).
Mechanical Benefits of the Path
- Reduced Strain: Minor Siddhis cost 50% normal strain. Major Siddhis cost 25% less strain (after Akuna Crystal bonus if applicable).
- Faster Talent Acquisition: Siddhi talents cost 20% less XP to purchase or upgrade.
- Philosophical Insight: Once per session, a Void Yogi may reroll any failed Siddhi-related Action Roll by spending 1 Heresy Point and invoking a relevant Principle from the Scrolls (e.g., “By the Principle of Vibration, I raise my frequency…”).
Drawbacks (Balanced Risk)
- Heresy Magnet: All Major Siddhi uses automatically add +1 extra Heresy Point.
- Specialization Penalty: -15% to all non-psionic social or physical rolls when dealing with non-Yogi NPCs who sense their “otherworldly” focus.
- Akuna Crystal Risk: The crystal makes the wearer easier to detect by Church heresy scanners (+25% to detection rolls).
Recommended Build Focus for a Void Yogi
- Primary Attribute: PSI (push as high as possible)
- Key Skills: Concentration/Meditation (high rank), Prana Control, Philosophy (Kybal)
- Core Talents: Mind Shroud, Pain Harvest, Void Step, Collective Communion
- Secondary: Aura Perception, Telepathy, False Echo
A dedicated Void Yogi becomes an incredibly powerful support and utility character — capable of coordinating entire crews, providing stealth cover, healing through Prana, or delivering devastating psychic strikes — but they remain fragile in direct physical combat and live under constant threat of Inquisitorial pursuit.

Here’s a complete, ready-to-play Level 1 Ophidian Female Void Yogi character build for Void Pirates – YE 5000 (Lizard Messiah).

Character Name: Ssyra
Species: Ophidian Reptilian (Female)
Path Focus: Void Yogi (Dedicated Psionicist)
Concept: Escaped Farm survivor turned stealthy psychic operative. Cold, elegant, and lethally precise. Uses perfect shapeshifting to walk among humans while practicing the forbidden arts of the Scrolls of Kybal in secret.
Level: 1
Gravity Rating: Hopper (0.4–0.8G preferred)
Current HP: 24 / 24
Max HP: 24 (HLTH 12 × 2)
Armor Value (AV): 2 (natural scales) + worn suit
Initiative: 3d6 + AGL + Stealth/Pilot RankAttributes (with species modifiers applied)
- STR: 11 (+4 AtMod)
- AGL: 16 (+5 AtMod)
- INT: 14 (+5 AtMod)
- HLTH: 12 (+4 AtMod)
- PER: 15 (+5 AtMod)
- PSI: 16 (+5 AtMod) — Latent Siddhi awakened through Void Yoga training
Species Traits (Ophidian)
- Perfect Shapeshift: +30% to Deceive/Disguise when mimicking humans
- Serpentine Agility: +20% to Stealth, Evade, and Acrobatics
- Prehensile Tail: Extra limb for grappling or fine manipulation
- Farm Trauma: -10% PER in Church space (can be temporarily ignored with Difficult HLTH roll)
- Latent Siddhi: Reduced XP cost for psionic talents
Void Yogi Path Benefits
- +20% chance of psionic potential (already applied)
- All Siddhi talents cost 20% less XP
- Minor Siddhis cost 50% normal strain
- Must spend all future XP only on PSI, Siddhi talents, and supporting mental/discipline skills
Skills (Level 1)
- Deceive / Disguise (DSR): Rank 4 → +7 (escalating)
- Stealth (DSR): Rank 3 → +5
- Concentration / Meditation (ASR): Rank 3 → +3 (core Void Yogi skill)
- Persuade / Seduce (ASR): Rank 2 → +2
- Pilot (Small Craft) (ASR): Rank 2 → +2
- Prana Control / Breathwork (ASR): Rank 2 → +2
- Melee (Tail Blade) (ASR): Rank 1 → +1
Siddhi Talents (Void Yogi Training)
Minor Siddhis (trained via daily meditation and breathwork):
- Mind Shroud – Veils presence from telepathic scans and Church heresy detectors
- False Echo – Creates convincing mental duplicate/illusion of herself
- Pain Harvest – Converts received damage into temporary PSI points (max +6)
Starting Major Siddhi (one free due to high PSI and Path Focus):
- Void Step – Short-range teleportation up to 50 meters (once per scene with training)
Gear (Starting)
- High-end civilian pressure suit (disguised as Nova Catholic clerk attire) – AV 6 total
- Concealed monofilament tail blade (1d8 + AGL)
- Neural amplifier circlet (basic version, +10% to one Siddhi roll per session)
- Fake ident-chip (mid-level Church clerk)
- Small data-crystal copy of The Scrolls of Kybal (hidden)
- 2 doses of euphoria (for social infiltration)
Personality & Roleplaying Notes
Ssyra speaks softly with a faint, elegant hiss when emotional. She is calculating, seductive when needed, and deeply loyal once trust is earned. She views the Church as a perversion of cosmic law and sees the Mesha cause as the best chance for true liberation. She trains daily in secret — practicing breathwork, polarity exercises, and visualization — always careful not to accumulate too many Heresy Points.Combat Style: Prefers to remain hidden or disguised. Uses Mind Shroud + Shapeshift to get close, then strikes with Void Step + tail blade or a well-timed Soul Rend (once learned). In group actions she excels at Collective Communion to coordinate the crew.
Starting Reputation & Heresy:
- Reputation: 3 (known in small Resistance circles as a skilled infiltrator)
- Heresy: 6 (already on several Church watch lists due to Farm escape and suspected witchcraft)