Threat Scaling by Total Skill Ranks (TSR)
Total Skill Ranks (TSR) is the sum of all skill ranks your character has purchased (each rank counts as +1, whether Average or Difficult). Examples:
- Ranged Combat Rank 3, Zero-G Rank 2, Piloting Rank 1 = TSR 6
- Melee Rank 4, Unarmed Rank 3, Endurance Rank 2 = TSR 9
Threat Scaling Table (Character-Specific)
As your character gains skills and reputation, jobs become bigger and deadlier. When your TSR reaches certain thresholds, all Target Numbers (TNs) for your personal Action Rolls increase by the listed amount. This affects only your rolls — not the rest of the crew’s.
| Character TSR | TN Increase | Narrative Feel |
|---|---|---|
| 0–10 | +0 | Starting out — jobs are rough, but enemies are sloppy |
| 11–15 | +1 | Building a rep — jobs get riskier, security tightens |
| 16–20 | +2 | Proven crew — targets are high-value, defenses are serious |
| 21–25 | +3 | Heavy hitters — only the big scores pay enough |
| 26–30 | +4 | Elite operators — missions are suicide runs for most |
| 31+ | +5 (maximum) | Legends — the only jobs left are the ones no one else can handle |
- The TN increase is capped at +5, no matter how high TSR goes.
- Recheck and apply TSR scaling at the start of each session or when taking on a new job. TSR only increases when you spend XP on skills.