Skill Purchase Costs (Applies to All Skills)

  • Average Skills (ASR): Linear bonus (+1 per rank).
    • Rank 1: 6 XP (total 6)
    • Rank 2: 9 XP (total 15)
    • Rank 3: 12 XP (total 27)
    • Rank 4: 15 XP (total 42)
    • Rank 5: 18 XP (total 60)
  • Difficult Skills (DSR): Escalating bonus (Rank 1 = +1, Rank 2 = +3, Rank 3 = +5, Rank 4 = +7, Rank 5 = +9).
    • Rank 1: 12 XP (total 12)
    • Rank 2: 18 XP (total 30)
    • Rank 3: 24 XP (total 54)
    • Rank 4: 30 XP (total 84)
    • Rank 5: 36 XP (total 120)

Ranks must be purchased sequentially (Rank 2 only after Rank 1, etc.). Only one skill applies its SRM to any given Action Roll.

Complete Skills List by Primary Attribute

Strength (STR) Skills

  • Athletics — Average — Feats of strength, climbing, jumping, lifting, swimming. SRM: +1 per rank.
  • Melee — Average — Close combat with blades, clubs, improvised weapons. SRM: +1 per rank.
  • Unarmed — Difficult — Brawling, grappling, martial arts. SRM: +1, +3, +5, +7, +9 (Ranks 1–5).

Agility (AGL) Skills

  • Acrobatics — Average — Dodging, balancing, tumbling, flips. SRM: +1 per rank.
  • Evasion — Difficult — Avoiding fire, maneuvering in combat. SRM: +1, +3, +5, +7, +9.
  • Piloting — Difficult — Flying small craft, air/rafts, zero-G maneuvers. SRM: +1, +3, +5, +7, +9.
  • Sleight of Hand — Average — Pickpocketing, lockpicking, sleight. SRM: +1 per rank.
  • Stealth — Difficult — Sneaking, hiding, silent movement. SRM: +1, +3, +5, +7, +9.
  • Zero-G — Average — Moving/fighting in space, freefall. SRM: +1 per rank.
  • Vacuum Suit — Average — EVA operations, suit repairs in vacuum. SRM: +1 per rank.
  • Ranged Combat — Average — Firearms: pistols, rifles, boarding guns. SRM: +1 per rank.

Intellect (INT) Skills

  • Computer — Difficult — Hacking, programming, data slicing. SRM: +1, +3, +5, +7, +9.
  • Electronics — Average — Repairing/fixing electronics, sensors, alarms. SRM: +1 per rank.
  • Engineering — Difficult — Ship/power plant maintenance, jury-rigging. SRM: +1, +3, +5, +7, +9.
  • Mechanics — Average — Vehicle/ship repairs, mechanics. SRM: +1 per rank.
  • Medicine — Difficult — Treating wounds, surgery, poisons. SRM: +1, +3, +5, +7, +9.
  • Navigation — Difficult — Plotting jumps, star charts, astrogation. SRM: +1, +3, +5, +7, +9.
  • Demolitions — Average — Explosives, breaching hulls, booby traps. SRM: +1 per rank.
  • Gunnery — Average — Ship turrets, missile bays, orbital fire. SRM: +1 per rank.
  • Tactics — Difficult — Battle plans, ambushes, boarding ops. SRM: +1, +3, +5, +7, +9.
  • Salvage/Fabricate — Average — Scavenging/looting wrecks, fabricating from scrap, jury-rigs. SRM: +1 per rank.
  • Security Systems — Average — Cracking vaults, disabling security. SRM: +1 per rank.

Health (HLTH) Skills

  • Endurance — Difficult — Resisting fatigue, poison, torture, long hauls. SRM: +1, +3, +5, +7, +9.
  • Survival — Average — Foraging, tracking, wilderness/planet survival. SRM: +1 per rank.

Personality (PER) Skills

  • Perception — Average — Spotting ambushes, noticing details, scanning. SRM: +1 per rank.
  • Streetwise — Average — Urban navigation, contacts, black market. SRM: +1 per rank.
  • Persuasion — Average — Haggling, charming, leadership. SRM: +1 per rank.
  • Deception — Difficult — Lying, bluffing, disguise. SRM: +1, +3, +5, +7, +9.
  • Intimidate — Difficult — Threats, coercion, scaring foes. SRM: +1, +3, +5, +7, +9.
  • Broker — Average — Trading cargo, smuggling deals, negotiations. SRM: +1 per rank.
  • Recon — Average — Scouting enemies, sensor sweeps, patrols. SRM: +1 per rank.
  • Leadership — Difficult — Rallying crew, issuing commands. SRM: +1, +3, +5, +7, +9.
  • Gambling — Average — Card games, cons, high-stakes bets. SRM: +1 per rank.
  • Forgery — Difficult — Fake IDs, documents, manifests. SRM: +1, +3, +5, +7, +9.