
Skill Purchase Costs (Applies to All Skills)
- Average Skills (ASR): Linear bonus (+1 per rank).
- Rank 1: 6 XP (total 6)
- Rank 2: 9 XP (total 15)
- Rank 3: 12 XP (total 27)
- Rank 4: 15 XP (total 42)
- Rank 5: 18 XP (total 60)
- Difficult Skills (DSR): Escalating bonus (Rank 1 = +1, Rank 2 = +3, Rank 3 = +5, Rank 4 = +7, Rank 5 = +9).
- Rank 1: 12 XP (total 12)
- Rank 2: 18 XP (total 30)
- Rank 3: 24 XP (total 54)
- Rank 4: 30 XP (total 84)
- Rank 5: 36 XP (total 120)
Ranks must be purchased sequentially (Rank 2 only after Rank 1, etc.). Only one skill applies its SRM to any given Action Roll.
Complete Skills List by Primary Attribute
Strength (STR) Skills
- Athletics — Average — Feats of strength, climbing, jumping, lifting, swimming. SRM: +1 per rank.
- Melee — Average — Close combat with blades, clubs, improvised weapons. SRM: +1 per rank.
- Unarmed — Difficult — Brawling, grappling, martial arts. SRM: +1, +3, +5, +7, +9 (Ranks 1–5).
Agility (AGL) Skills
- Acrobatics — Average — Dodging, balancing, tumbling, flips. SRM: +1 per rank.
- Evasion — Difficult — Avoiding fire, maneuvering in combat. SRM: +1, +3, +5, +7, +9.
- Piloting — Difficult — Flying small craft, air/rafts, zero-G maneuvers. SRM: +1, +3, +5, +7, +9.
- Sleight of Hand — Average — Pickpocketing, lockpicking, sleight. SRM: +1 per rank.
- Stealth — Difficult — Sneaking, hiding, silent movement. SRM: +1, +3, +5, +7, +9.
- Zero-G — Average — Moving/fighting in space, freefall. SRM: +1 per rank.
- Vacuum Suit — Average — EVA operations, suit repairs in vacuum. SRM: +1 per rank.
- Ranged Combat — Average — Firearms: pistols, rifles, boarding guns. SRM: +1 per rank.
Intellect (INT) Skills
- Computer — Difficult — Hacking, programming, data slicing. SRM: +1, +3, +5, +7, +9.
- Electronics — Average — Repairing/fixing electronics, sensors, alarms. SRM: +1 per rank.
- Engineering — Difficult — Ship/power plant maintenance, jury-rigging. SRM: +1, +3, +5, +7, +9.
- Mechanics — Average — Vehicle/ship repairs, mechanics. SRM: +1 per rank.
- Medicine — Difficult — Treating wounds, surgery, poisons. SRM: +1, +3, +5, +7, +9.
- Navigation — Difficult — Plotting jumps, star charts, astrogation. SRM: +1, +3, +5, +7, +9.
- Demolitions — Average — Explosives, breaching hulls, booby traps. SRM: +1 per rank.
- Gunnery — Average — Ship turrets, missile bays, orbital fire. SRM: +1 per rank.
- Tactics — Difficult — Battle plans, ambushes, boarding ops. SRM: +1, +3, +5, +7, +9.
- Salvage/Fabricate — Average — Scavenging/looting wrecks, fabricating from scrap, jury-rigs. SRM: +1 per rank.
- Security Systems — Average — Cracking vaults, disabling security. SRM: +1 per rank.
Health (HLTH) Skills
- Endurance — Difficult — Resisting fatigue, poison, torture, long hauls. SRM: +1, +3, +5, +7, +9.
- Survival — Average — Foraging, tracking, wilderness/planet survival. SRM: +1 per rank.
Personality (PER) Skills
- Perception — Average — Spotting ambushes, noticing details, scanning. SRM: +1 per rank.
- Streetwise — Average — Urban navigation, contacts, black market. SRM: +1 per rank.
- Persuasion — Average — Haggling, charming, leadership. SRM: +1 per rank.
- Deception — Difficult — Lying, bluffing, disguise. SRM: +1, +3, +5, +7, +9.
- Intimidate — Difficult — Threats, coercion, scaring foes. SRM: +1, +3, +5, +7, +9.
- Broker — Average — Trading cargo, smuggling deals, negotiations. SRM: +1 per rank.
- Recon — Average — Scouting enemies, sensor sweeps, patrols. SRM: +1 per rank.
- Leadership — Difficult — Rallying crew, issuing commands. SRM: +1, +3, +5, +7, +9.
- Gambling — Average — Card games, cons, high-stakes bets. SRM: +1 per rank.
- Forgery — Difficult — Fake IDs, documents, manifests. SRM: +1, +3, +5, +7, +9.