Character Name: Ssyra

Species: Ophidian Reptilian (Female)
Path Focus: Void Yogi (Dedicated Psionicist)
Concept: Escaped Farm survivor turned stealthy psychic operative. Cold, elegant, and lethally precise. Uses perfect shapeshifting to walk among humans while practicing the forbidden arts of the Scrolls of Kybal in secret.

Level: 1
Gravity Rating: Hopper (0.4–0.8G preferred)
Current HP: 24 / 24
Max HP: 24 (HLTH 12 × 2)
Armor Value (AV): 2 (natural scales) + worn suit
Initiative: 3d6 + AGL + Stealth/Pilot RankAttributes (with species modifiers applied)

  • STR: 11 (+4 AtMod)
  • AGL: 16 (+5 AtMod)
  • INT: 14 (+5 AtMod)
  • HLTH: 12 (+4 AtMod)
  • PER: 15 (+5 AtMod)
  • PSI: 16 (+5 AtMod) — Latent Siddhi awakened through Void Yoga training

Species Traits (Ophidian)

  • Perfect Shapeshift: +30% to Deceive/Disguise when mimicking humans
  • Serpentine Agility: +20% to Stealth, Evade, and Acrobatics
  • Prehensile Tail: Extra limb for grappling or fine manipulation
  • Farm Trauma: -10% PER in Church space (can be temporarily ignored with Difficult HLTH roll)
  • Latent Siddhi: Reduced XP cost for psionic talents

Void Yogi Path Benefits

  • +20% chance of psionic potential (already applied)
  • All Siddhi talents cost 20% less XP
  • Minor Siddhis cost 50% normal strain
  • Must spend all future XP only on PSI, Siddhi talents, and supporting mental/discipline skills

Skills (Level 1)

  • Deceive / Disguise (DSR): Rank 4 → +7 (escalating)
  • Stealth (DSR): Rank 3 → +5
  • Concentration / Meditation (ASR): Rank 3 → +3 (core Void Yogi skill)
  • Persuade / Seduce (ASR): Rank 2 → +2
  • Pilot (Small Craft) (ASR): Rank 2 → +2
  • Prana Control / Breathwork (ASR): Rank 2 → +2
  • Melee (Tail Blade) (ASR): Rank 1 → +1

Siddhi Talents (Void Yogi Training)

Minor Siddhis (trained via daily meditation and breathwork):

  • Mind Shroud – Veils presence from telepathic scans and Church heresy detectors
  • False Echo – Creates convincing mental duplicate/illusion of herself
  • Pain Harvest – Converts received damage into temporary PSI points (max +6)

Starting Major Siddhi (one free due to high PSI and Path Focus):

  • Void Step – Short-range teleportation up to 50 meters (once per scene with training)

Gear (Starting)

  • High-end civilian pressure suit (disguised as Nova Catholic clerk attire) – AV 6 total
  • Concealed monofilament tail blade (1d8 + AGL)
  • Neural amplifier circlet (basic version, +10% to one Siddhi roll per session)
  • Fake ident-chip (mid-level Church clerk)
  • Small data-crystal copy of The Scrolls of Kybal (hidden)
  • 2 doses of euphoria (for social infiltration)

Personality & Roleplaying Notes

Ssyra speaks softly with a faint, elegant hiss when emotional. She is calculating, seductive when needed, and deeply loyal once trust is earned. She views the Church as a perversion of cosmic law and sees the Mesha cause as the best chance for true liberation. She trains daily in secret — practicing breathwork, polarity exercises, and visualization — always careful not to accumulate too many Heresy Points.Combat Style: Prefers to remain hidden or disguised. Uses Mind Shroud + Shapeshift to get close, then strikes with Void Step + tail blade or a well-timed Soul Rend (once learned). In group actions she excels at Collective Communion to coordinate the crew.

Starting Reputation & Heresy:

  • Reputation: 3 (known in small Resistance circles as a skilled infiltrator)
  • Heresy: 6 (already on several Church watch lists due to Farm escape and suspected witchcraft)