Step-by-Step Character Creation Process

Max “Damage”

Step 1: Basic Info
Name: Max “Damage”
Age: 25 (Backstory XP: 10 years from age 15 → 60 XP)
Gravity Rating (GR): Brick (0.8–1.2G)Backstory Note:
During an early zero-G salvage operation, Max was caught in a hull breach and exploding debris. He lost his left eye and both legs below the knee. Fringe black-market surgeons installed a cybernetic left eye and a pair of augmented cybernetic legs. The accident gave him his nickname and a lasting drive to master gunnery and demolitions.

Step 2: Roll Core Attributes (3d6 each)

  • STR: 13
  • AGL: 14
  • INT: 15
  • HLTH: 12
  • PER: 11

Step 3: Apply Brick GR Modifiers
PER +2, others 0.

Final raw attributes: STR 13, AGL 14, INT 15, HLTH 12, PER 13.

Step 4: Base Attribute Modifiers (score ÷ 3, round up)

  • STR 13 → +5
  • AGL 14 → +5
  • INT 15 → +5
  • HLTH 12 → +4
  • PER 13 → +5

Step 5: Apply Cybernetic Modifications

  • Augmented Legs (pair): +4m Move Rate, +1 GRM (mismatched gravity mitigation). Weight ~12 kg.
  • Enhanced Ocular Implant (left eye): +2 Perception/Recon AR, ignores darkness penalties, +1 Initiative. Weight ~1 kg.

Step 6: Health Points

HP = HLTH × 2 = 12 × 2 = 24 HPStep

7: Spend Backstory XP (60 XP total)

  • Raise INT from 15 to 16: 12 XP → INT 16 (AtMod remains +5)
  • Gunnery (Average) Rank 4: 6 + 9 + 12 + 15 = 42 XP
  • Demolitions (Average) Rank 2: 6 + 9 = 15 XP (adjusted to fit exact budget)

Final Skills

  • Gunnery Rank 4 (+4 SRM, Average)
  • Demolitions Rank 2 (+2 SRM, Average)
  • Ranged Combat Rank 2 (+2 SRM, Average)
  • Mechanics Rank 1 (+1 SRM, Average)
  • Vacuum Suit Rank 1 (+1 SRM, Average)
  • Perception Rank 1 (+1 SRM, Average)

Total Skill Ranks (TSR): 4 + 2 + 2 + 1 + 1 + 1 = 11 → Threat Scaling: +1 to personal TNs.

Step 8: Starting Money & Gear

Starting gold: 44 oz.

Gear purchased (cybernetics installed in backstory, no additional cost):

  • Armored Vacuum Suit: 20 oz (AV 6/2)
  • 20mm Light Carbine: 2 oz
  • Vibro-Short Sword: 2.8 oz
  • Demolitions Kit: 3 oz
  • Multi-Tool: 0.5 oz
  • Breather Mask: 0.7 oz
  • Medkit: 1 oz
  • Grapnel Launcher: 1.8 oz

Cash left: ~12 oz gold.

VOID PIRATES – YE 500 Character Sheet

Max “Damage”

Player Name: __________________ Start Age: 25 

Current Level: 1 TSR: 11 (+1 TN) Core Attributes

ATTRRAWGR ModFinalAtMod
STR13013+5
AGL14014+5
INT15016+5
HLTH12012+4
PER11+213+5

Gravity Rating (GR): Brick (0.8–1.2G)
Current GRM: Standard table (+1 cyber legs bonus in mismatched gravity)

Health Points
Max HP: 24 Current HP: 24 / 24Wound Penalties

50% → None 25–50% → –2 10–24% → –5 <10% → –10

Skills & Ranks

SkillTypePrimaryRankSRMNotes
GunneryAverageINT4+4Ship turrets & heavy weapons
DemolitionsAverageINT2+2Breaching & explosives
Ranged CombatAverageAGL2+2Personal firearms
MechanicsAverageINT1+1Repairs & jury-rigging
Vacuum SuitAverageAGL1+1EVA & boarding ops
PerceptionAveragePER1+1Boosted by cyber eye

Cybernetic Enhancements

  • Augmented Legs (pair): +4m Move Rate, +1 GRM, ~12 kg (powered assistance)
  • Enhanced Ocular Implant (left eye): +2 Perception/Recon AR, ignores darkness penalties, +1 Initiative

Gear & Equipment

ItemWeight (kg)Armor ValueEffects/NotesValue (oz)
Armored Vacuum Suit156/2Sealed vs vacuum/toxins20
20mm Light Carbine52d6+2 physical2
Vibro-Short Sword33d6 vorpal2.8
Demolitions Kit4+2 Demolitions when used3
Multi-Tool2+1 Electronics/Mechanics0.5
Breather Mask1Negates thin/toxic air0.7
Medkit2Heals 1 HP1
Grapnel Launcher3+2 Athletics for climbing1.8

Carry Limit: 130 kg Current Weight: ~45 kg (including cyber) Encumbrance Penalty: 0 (powered legs mitigate)

Currency: Gold ~12 oz

Notes: Max “Damage” is a versatile Brick gunner and breacher enhanced by cybernetic legs and a left ocular implant from a salvage accident. He excels at ship gunnery, planting charges, quick repairs, and spotting threats. The cyber legs give him extra mobility and gravity tolerance, while the eye boosts his perception in dark wrecks and combat.