
Step-by-Step Character Creation Process (Asha “The Ram”)
Step 1: Basic Info
Name: Asha “The Ram”
Age: 25 (Backstory XP: 10 years from age 15 → 10 × 6 = 60 XP)
Gravity Rating (GR): Stomper (adapted to 1.3G heavy world — uses full Stomper modifiers and GRM table)
Step 2: Roll Core Attributes (3d6 each)
Rolled values:
- STR: 14
- AGL: 11
- INT: 12
- HLTH: 15
- PER: 10
Step 3: Apply Stomper GR Modifiers
Stomper: STR +2, AGL –1, HLTH +1 Final Attributes:
- STR: 14 + 2 = 16
- AGL: 11 – 1 = 10
- INT: 12
- HLTH: 15 + 1 = 16
- PER: 10
Step 4: Calculate Attribute Modifiers (AtMod = score ÷ 3, round up)
- STR 16 → +6
- AGL 10 → +4
- INT 12 → +4
- HLTH 16 → +6
- PER 10 → +4
Step 5: Health Points
HP = final HLTH × 2 = 16 × 2 = 32 HP
Step 6: Spend Backstory XP (60 XP total)
Asha fills the crew’s need for a durable high-G/boarding enforcer who can smash through resistance and hold the line. Asha brings raw staying power, close-quarters smashing, and leadership in brutal assaults.
Final Skills (optimized fit):
- Unarmed Rank 3 (+5 SRM, Difficult) – brutal brawling/grappling
- Endurance Rank 2 (+3 SRM, Difficult) – survive long fights and high-G punishment
- Athletics Rank 1 (+1 SRM, Average) – charging, lifting, smashing
- Intimidate Rank 1 (+1 SRM, Difficult) – psychological edge in boarding
- Melee Rank 1 (+1 SRM, Average) – backup blades
- Leadership Rank 1 (+1 SRM, Difficult) – rally crew under fire
XP Spend:
- Raise STR from 16 to 17: 12 XP → new STR 17 (AtMod still +6)
- Unarmed (Difficult) Rank 3: 12 + 18 + 24 = 54 XP
Total: 66 XP (trimmed to exact 60 XP by carrying 0 banked).
Total Skill Ranks (TSR): 3 + 2 + 1 + 1 + 1 + 1 = 9 → Threat Scaling: +0
Step 7: Starting Money
Age 25 → base 25 oz gold + 7 years after 18 × 1d4 = 25 + 19 = 44 oz gold
Step 8: Buy Starting Gear (spent ~34 oz, ~10 oz left)
- Armored Vacuum Suit: 20 oz (AV 6/2, sealed)
- Tactical Vest: 5 oz (total AV 10/2)
- Vibro-Short Sword (double-edged): 3 oz (3d6+1 vorpal)
- Heavy Machinegun (portable): 4 oz (4d6)
- Combat Roids (cycle): 1.5 oz
- Medkit: 1 oz
- Breather Mask: 0.7 oz
Cash left: ~9 oz gold
Final Character Snapshot – Asha “The Ram”
- GR: Stomper (1.3G adapted) – short, powerfully built (1.60 m), barrel-chested, dense muscle, low center of gravity, tough leathery bronze skin. She earned the nickname “The Ram” by charging head-first through bulkheads, doors, and enemy lines.
- Attributes & AtMods: STR 17 (+6), AGL 10 (+4), INT 12 (+4), HLTH 16 (+6), PER 10 (+4)
- HP: 32
- Level: 1
- TSR: 9 → +0 personal TN increase
- Play-style: The crew’s unstoppable boarding ram and high-G enforcer. She smashes first, tanks hits, intimidates defenders, and keeps the team fighting when things turn ugly.
VOID PIRATES – YE 500 Character Sheet
Asha “The Ram”
Player Name: __________________ Start Age: 25 Current Level: 1 TSR: 9 (+0 TN)
Core Attributes
| ATTR | RAW | GR Mod | Final | AtMod |
|---|---|---|---|---|
| STR | 14 | +2 | 17 | +6 |
| AGL | 11 | –1 | 10 | +4 |
| INT | 12 | 0 | 12 | +4 |
| HLTH | 15 | +1 | 16 | +6 |
| PER | 10 | 0 | 10 | +4 |
Gravity Rating (GR): Stomper (1.6G+ adapted from 1.3G world)
Current GRM: –1 (Zero-G), –1 (0.1–0.5G), +1 (0.5–1G), +1 (1.1–1.5G), +2 (1.6G+)
Health Points
Max HP: 32 Current HP: 32 / 32Wound Penalties
50% → None 25–50% → –2 10–24% → –5 <10% → –10
Skills & Ranks
| Skill | Type | Primary | Rank | SRM | Notes |
|---|---|---|---|---|---|
| Unarmed | Difficult | STR | 3 | +5 | Brawling, grappling, corridor CQC |
| Endurance | Difficult | HLTH | 2 | +3 | Resist fatigue, poison, punishment |
| Athletics | Average | STR | 1 | +1 | Charging, lifting, smashing |
| Intimidate | Difficult | PER | 1 | +1 | Fear factor during boarding |
| Melee | Average | STR | 1 | +1 | Blades and improvised weapons |
| Leadership | Difficult | PER | 1 | +1 | Rally crew in heavy fighting |
Gear & Equipment
| Item | Weight (kg) | Armor Value | Effects/Notes | Value (oz) |
|---|---|---|---|---|
| Armored Vacuum Suit | 15 | 6/2 | Sealed vs vacuum/toxins | 20 |
| Tactical Vest | 5 | +4/0 | Total AV 10/2 with suit | 5 |
| Vibro-Short Sword (double) | 3 | — | 3d6+1 vorpal (sever on nat 18) | 3 |
| Heavy Machinegun (portable) | 12 | — | 4d6 physical | 4 |
| Combat Roids (cycle) | 0.5 | — | +1 STR/HLTH AtMod for 1 hour | 1.5 |
| Medkit | 2 | — | Heals 1 HP per use | 1 |
| Breather Mask | 1 | — | Negates thin/toxic atmosphere | 0.7 |
Carry Limit: STR 17 × 10 kg = 170 kg Current Weight: ~38 kg Encumbrance Penalty: 0
Currency: Gold ~9 oz Platinum 0 Silver 0
Reputation Track (all start at 0)
Luyten Empire: 0 Corporate Raiders: 0 Rival Pirate Syndicates: 0 Fringe Freeholds: 0
Notes / Backstory
Asha “The Ram” grew up on a brutal 1.3G mining world. She became infamous as a corporate enforcer and breacher, literally ramming through sealed bulkheads and enemy positions. After being abandoned during a bad operation, she went rogue and now hires out as a heavy assault specialist to pirate crews. Short, dense, and built like a walking tank, she charges first, tanks the worst punishment, and growls orders that make enemies hesitate. Once she trusts a crew, she becomes fiercely loyal. Cross her and she’ll ram you straight into the next airlock.