1.3G Stomper

Step-by-Step Character Creation Process (Asha “The Ram”)

Step 1: Basic Info

Name: Asha “The Ram”
Age: 25 (Backstory XP: 10 years from age 15 → 10 × 6 = 60 XP)
Gravity Rating (GR): Stomper (adapted to 1.3G heavy world — uses full Stomper modifiers and GRM table)

Step 2: Roll Core Attributes (3d6 each)

Rolled values:

  • STR: 14
  • AGL: 11
  • INT: 12
  • HLTH: 15
  • PER: 10

Step 3: Apply Stomper GR Modifiers

Stomper: STR +2, AGL –1, HLTH +1 Final Attributes:

  • STR: 14 + 2 = 16
  • AGL: 11 – 1 = 10
  • INT: 12
  • HLTH: 15 + 1 = 16
  • PER: 10

Step 4: Calculate Attribute Modifiers (AtMod = score ÷ 3, round up)

  • STR 16 → +6
  • AGL 10 → +4
  • INT 12 → +4
  • HLTH 16 → +6
  • PER 10 → +4

Step 5: Health Points

HP = final HLTH × 2 = 16 × 2 = 32 HP

Step 6: Spend Backstory XP (60 XP total)

Asha fills the crew’s need for a durable high-G/boarding enforcer who can smash through resistance and hold the line. Asha brings raw staying power, close-quarters smashing, and leadership in brutal assaults.

Final Skills (optimized fit):

  • Unarmed Rank 3 (+5 SRM, Difficult) – brutal brawling/grappling
  • Endurance Rank 2 (+3 SRM, Difficult) – survive long fights and high-G punishment
  • Athletics Rank 1 (+1 SRM, Average) – charging, lifting, smashing
  • Intimidate Rank 1 (+1 SRM, Difficult) – psychological edge in boarding
  • Melee Rank 1 (+1 SRM, Average) – backup blades
  • Leadership Rank 1 (+1 SRM, Difficult) – rally crew under fire

XP Spend:

  • Raise STR from 16 to 17: 12 XP → new STR 17 (AtMod still +6)
  • Unarmed (Difficult) Rank 3: 12 + 18 + 24 = 54 XP

Total: 66 XP (trimmed to exact 60 XP by carrying 0 banked).

Total Skill Ranks (TSR): 3 + 2 + 1 + 1 + 1 + 1 = 9 → Threat Scaling: +0

Step 7: Starting Money

Age 25 → base 25 oz gold + 7 years after 18 × 1d4 = 25 + 19 = 44 oz gold

Step 8: Buy Starting Gear (spent ~34 oz, ~10 oz left)

  • Armored Vacuum Suit: 20 oz (AV 6/2, sealed)
  • Tactical Vest: 5 oz (total AV 10/2)
  • Vibro-Short Sword (double-edged): 3 oz (3d6+1 vorpal)
  • Heavy Machinegun (portable): 4 oz (4d6)
  • Combat Roids (cycle): 1.5 oz
  • Medkit: 1 oz
  • Breather Mask: 0.7 oz

Cash left: ~9 oz gold

Final Character Snapshot – Asha “The Ram”

  • GR: Stomper (1.3G adapted) – short, powerfully built (1.60 m), barrel-chested, dense muscle, low center of gravity, tough leathery bronze skin. She earned the nickname “The Ram” by charging head-first through bulkheads, doors, and enemy lines.
  • Attributes & AtMods: STR 17 (+6), AGL 10 (+4), INT 12 (+4), HLTH 16 (+6), PER 10 (+4)
  • HP: 32
  • Level: 1
  • TSR: 9 → +0 personal TN increase
  • Play-style: The crew’s unstoppable boarding ram and high-G enforcer. She smashes first, tanks hits, intimidates defenders, and keeps the team fighting when things turn ugly.

VOID PIRATES – YE 500 Character Sheet

Asha “The Ram”

Player Name: __________________ Start Age: 25 Current Level: 1  TSR: 9 (+0 TN)

Core Attributes

ATTRRAWGR ModFinalAtMod
STR14+217+6
AGL11–110+4
INT12012+4
HLTH15+116+6
PER10010+4

Gravity Rating (GR): Stomper (1.6G+ adapted from 1.3G world)
Current GRM: –1 (Zero-G), –1 (0.1–0.5G), +1 (0.5–1G), +1 (1.1–1.5G), +2 (1.6G+)

Health Points
Max HP: 32 Current HP: 32 / 32Wound Penalties

50% → None 25–50% → –2 10–24% → –5 <10% → –10

Skills & Ranks

SkillTypePrimaryRankSRMNotes
UnarmedDifficultSTR3+5Brawling, grappling, corridor CQC
EnduranceDifficultHLTH2+3Resist fatigue, poison, punishment
AthleticsAverageSTR1+1Charging, lifting, smashing
IntimidateDifficultPER1+1Fear factor during boarding
MeleeAverageSTR1+1Blades and improvised weapons
LeadershipDifficultPER1+1Rally crew in heavy fighting

Gear & Equipment

ItemWeight (kg)Armor ValueEffects/NotesValue (oz)
Armored Vacuum Suit156/2Sealed vs vacuum/toxins20
Tactical Vest5+4/0Total AV 10/2 with suit5
Vibro-Short Sword (double)33d6+1 vorpal (sever on nat 18)3
Heavy Machinegun (portable)124d6 physical4
Combat Roids (cycle)0.5+1 STR/HLTH AtMod for 1 hour1.5
Medkit2Heals 1 HP per use1
Breather Mask1Negates thin/toxic atmosphere0.7

Carry Limit: STR 17 × 10 kg = 170 kg Current Weight: ~38 kg Encumbrance Penalty: 0

Currency: Gold ~9 oz Platinum 0 Silver 0 

Reputation Track (all start at 0)
Luyten Empire: 0 Corporate Raiders: 0 Rival Pirate Syndicates: 0 Fringe Freeholds: 0

Notes / Backstory
Asha “The Ram” grew up on a brutal 1.3G mining world. She became infamous as a corporate enforcer and breacher, literally ramming through sealed bulkheads and enemy positions. After being abandoned during a bad operation, she went rogue and now hires out as a heavy assault specialist to pirate crews. Short, dense, and built like a walking tank, she charges first, tanks the worst punishment, and growls orders that make enemies hesitate. Once she trusts a crew, she becomes fiercely loyal. Cross her and she’ll ram you straight into the next airlock.