Void Pirates – GAME SUPPLEMENT

Haylor Industries R-7 Raptor – Single-Crew Insertion Variant
Unit Type: Haylor Industries R-7 Raptor
Class: Medium Assault Lander / Gunship (Insertion-Optimized)
Role: Rapid atmospheric troop insertion (5-man squad), close air support, anti-personnel/anti-light-vehicle operations, high-risk exfiltration
Crew Rating: 1 (pilot only – advanced neural interface + automation)
Troop/Cargo Capacity: 5 troops (rapid deployment configuration) or 2 tons gear/salvage
Cost: 180,000 gold oz (black-market / corporate prototype pricing)
Core Stats
- HP: 180 (reinforced cerametal hull with ablative layers)
- AGL (Agility): 14 (+5 AtMod for Piloting / Initiative)
- AV (Phys/Ener): 12 / 8 (Type: Cerametal Alloy + Ablative Coating)
- Speed:
- Atmospheric cruise: 120 km/h
- Max burst: Mach 1.5 (short duration)
- VTOL hover: 0–40 km/h
- Engine Type: Fusion / Ion hybrid (single pilot optimized)
- Fuel Type: Deuterium cells
- Range: 500 km atmospheric / 1,000 km space-capable (with refuel)
- RSR (Radiation Shielding Rate): 4
- Module Slots: 4 free / 8 total (4 used)
- Terrain Capability: All-terrain, full VTOL, atmospheric flight
- Structure: Modular (wing pods, nose turret, troop bay)
- Dimensions: 12 m length × 8 m wingspan × 4 m height
- Mass: 18 tons dry
- Hatches: 2 side doors + rear ramp (fast troop drop)
- Crew Quarters: 1 pilot seat + 5 troop seats (quick-release harnesses)
- Sensor Range: 12 km (advanced array)
- Life Support: 12 hours (sealed cockpit + troop bay)
- Special Notes:
- +2 Piloting in atmosphere / VTOL
- Stealth coating: –2 to enemy sensor detection
- Neural Interface: +2 to Piloting & Gunnery ARs for single pilot
- Rapid Insertion: Rear ramp deploys 5 troops in 1 round (no action cost if hovering)
Weapons (manufacturer standard configuration)
- Nose Mount: 50mm Autocannons
- Damage: 12d6 (Physical)
- Range: Medium-long
- Notes: Rapid fire, +2 vs. unarmored targets, 2d6 suppression area
- Wing Pods:
- Missile Pod (rack of 4 guided missiles)
- Damage: 1d12 × 2 (area, explosive)
- Range: Long
- Notes: Homing (+1 to hit if locked), 1 salvo per pod
- Heavy Machine Gun (coaxial / wing-mounted)
- Damage: 4d6 (Physical)
- Range: Medium
- Notes: Suppressive fire (+2 vs. infantry), high rate of fire
- Missile Pod (rack of 4 guided missiles)
Installed Modules (4 used) (manufacturer standard configuration)
- ECM Jammer Pod
- Effect: –3 to enemy targeting / sensor ARs within 5 km
- Sensor Array (advanced)
- Effect: +2 to Recon / Perception rolls; sensor range 12 km
- Electromagnetic Force Field
- Effect: +2 AV vs. energy weapons; absorbs 10 energy damage/turn
- Neural Interface
- Effect: +2 to Piloting & Gunnery ARs for single pilot (required for crew of 1)
Remaining Slots: 4 free (can add cloaking, tractor beam, drone hangar, troop bay reinforcement, etc.)
Quick Sheet (Reference Card)
Haylor Industries R-7 Raptor – Single-Crew Insertion Variant
HP: 180 / 180
AGL: 14 (+5)
AV: 12 / 8 (Phys / Ener)
Crew: 1 (pilot only – neural interface required)
Troops: 5 (rapid deployment) Weapons
- Nose: 50mm Autocannons → 12d6 (rapid fire)
- Wings: Missile Pod → 1d12 × 2 (4 shots, homing)
- Wings: Heavy MG → 4d6 (suppressive)
Modules (active)
- ECM Jammer: –3 enemy targeting
- Sensor Array: +2 Recon, 12 km range
- Force Field: +2 AV vs. energy, absorb 10 dmg/turn
- Neural Interface: +2 Piloting/Gunnery (pilot only)
Speed / Maneuver
- Cruise: 120 km/h
- Max: Mach 1.5 burst
- VTOL: Hover capable
- Piloting TN: 12 (atmosphere), 15+ (combat/rough)
Special
- Stealth coating: –2 enemy detection
- Rear ramp: Deploys 5 troops in 1 round (hovering)
- Morale Check: 3d6 + pilot VOC vs. TN 15 if heavily damaged
Vulnerabilities
- EMP / ECM overload: –2 to all systems for 1d6 rounds
- Critical hit on engines: –4 speed, risk of crash
This R-7 Raptor is now correctly positioned as a government-level military-industrial vehicle — rare, expensive, and devastating. Only high-level pirate crews, rogue corporations, or elite military units would field one. The 180,000 gold oz price is justified and consistent with core rules for a stealthy, heavily armed, single-pilot assault platform. Maybe you can steal one!
Cost Explanation
The 180,000 gold oz price tag reflects the vehicle’s status as a government-level military-industrial asset — equivalent to a modern-day advanced multirole fighter jet or stealth gunship (e.g., F-35 or AC-130 gunship equivalents in today’s terms).
Breakdown of Cost Drivers (based on core rules pricing logic):
- Base hull & structure (18 tons specialized combat vehicle): 18 × 500 oz/ton = 9,000 gold oz (standard warship/assault lander rate)
- Advanced propulsion (fusion/ion hybrid, VTOL-capable, Mach 1.5 burst): ×3–5 multiplier → 27,000–45,000 oz
- Heavy armament package (50mm autocannons + missile pods + heavy MG): ×5–10 multiplier → 45,000–90,000 oz (high-caliber rapid-fire systems are extremely expensive)
- Stealth & ECM suite (coating, jammer pod, sensor array): ×2–4 multiplier → 18,000–36,000 oz (rare, cutting-edge tech)
- Force field & neural interface (elite pilot integration, energy defense): ×2–3 multiplier → 18,000–27,000 oz
- Troop bay reinforcement (rapid deployment ramp, life support for 5 + pilot): +10–20% premium → 10,000–20,000 oz
Total realistic escalation: Base 9,000 oz × ~20 multiplier (mid-high for fully armed, stealthed, neural-linked gunship) = 180,000 gold oz
This is not a civilian shuttle or light scout — it is a front-line military-industrial product built by a major corporation (Haylor Industries) for government/black-ops contracts. In the game’s world, only elite pirate crews, rogue corporate strike teams, or high-level military forces can afford or acquire one. The price is comparable to:
- Light Assault Lander (150 tons): 75,000 oz gold
- Armed Scout Frigate (600 tons): 300,000 oz gold
- Stealth Corvette (1,200 tons): 600,000 oz gold