Downtime occurs when the crew is safely docked at a space station, moon base, orbital habitat, fringe city, or black-market port. All activities use existing NOVACore mechanics (Action Rolls, Target Numbers, skills, gold/silver/platinum economy, etc.) and tie directly into core rules for Economics, Reputation, gear, cybernetics, bio augmentations, and ship repairs.

XP spending happens only at determination of the GM.

Downtime Table

ActivityCost (Standard Value)Roll / TNBenefit / Risk
Ship Repair & Maintenance1 % of ship value per 10 % HP restored (gold oz)Mechanics TN 12–18Restore up to 20 % HP + full refuel. Failure = –10 % extra cost.
Cargo Trading / Fencing LootVariable (cargo value, gold oz)Broker TN 12–18+10–30 % profit on sold goods. Partial = 50 % profit + complication (e.g., rival buyer).
Training50 oz gold per characterRelevant skill TN 15+1 bonus XP to spend on one skill or attribute.
Carousing & Rumors5,000 oz silver (100 oz gold equiv.) per crewPersuasion or Gambling TN 12Gain 1d3 solid rumors or +1 Reputation with local faction. Failure = bar fight (1d6 damage + possible wanted status).
Illicit Medication Acquisition2× normal price (gold oz for cyber/bio; silver for small doses)Streetwise TN 15Buy any medication or cyber (e.g., Combat Roids at 75 oz silver base). Failure = fake product or authorities tipped off.
Paid Companionship1–20 oz gold standard; 50 oz gold high-end/escortsPersuasion or Streetwise TN 12Remove 1 wound penalty for the week OR gain +1 Reputation with local underworld. Failure or natural 3 = blackmail hook or disease (–2 all ARs until cured, Medicine TN 18).
A Drink in a Bar0.10 oz silver per drink (cheap rotgut); 0.50 oz silver (decent rum/wine)NoneSocial flavor; +1 to next Persuasion/Streetwise AR if carousing. Overindulgence (3+ drinks): Health TN 12 or –1 all ARs next day.
Cheap Hotel Room2 oz platinum (100 oz silver) per nightNoneBasic hab; rest + natural healing (1 HP/day).
Fancy Hotel Room5 oz gold per nightNoneLuxury; rest + ignore 1 wound penalty for the week OR +1 Reputation with high-society contacts.
Gambling & High-Stakes Games5,000–50,000 oz silver stakeGambling TN 15Win 2–5× stake on success. Partial = break even. Failure = lose stake + possible debt (1d4 oz gold per week until paid).
Hiring Crew / Mercenaries10,000 oz silver per grunt (1 week)Leadership or Streetwise TN 15Temporary +1–3 crew for next mission (adds to PCR). Failure = unreliable hires (betrayal chance).
Street Doc / Illegal Mods2× normal cyber price (gold oz)Streetwise TN 18Install one cyber or bio aug without Auto-Doc (Medicine TN reduced by 3). Failure = complication (rejection or –1 AtMod for 1d6 weeks).
Information Brokering / Bounties5,000 oz silver contact feeIntimidate or Broker TN 15Learn one specific target location, bounty, or rival ship route. Success = +1 to next mission ARs involving that target.
Bar Brawl / Entertainment1,000 oz silverUnarmed or Intimidate TN 12Blow off steam: heal 1d6 stress (ignore 1 wound penalty next mission) OR gain local reputation. Failure = arrested or injured (1d6 damage).
Debt Collection or LoansLoan amount + 20 % interest (gold oz)Intimidate TN 15Borrow up to 5,000 oz gold. Success = no questions asked. Failure = loan shark sends enforcers (NPC squad next session).

Special Notes

  • Silver for Daily Life: Small, non-technical expenses (drinks, rooms, companionship, gambling stakes, hiring grunts) use oz silver to feel more “everyday spacer” — a good haul can fund a wild week without bankrupting new characters. Gold/platinum reserved for big-ticket or technical stuff (ship work, cyber, loans).
  • Port of Call Synergy: All prices stack with the Port of Call d6 modifier and haggling (Broker/Persuasion TN 12 for ±10 %).
  • LNC Characters: May only do mental/social activities (no paid companionship or bar brawls while plugged in). Brain-jar maintenance costs 100 oz gold per week.
  • Crews or individual Void Pirates that become wealthy enough may build their own syndicates, fleets of ships, and/or control territory. This could include activities such as offering “loans” to NPCs.